During my time at Ubisoft Shanghai (2015-2018) I worked on Far Cry 5 (Research + Design Documents), Hours of Darkness DLC (Open World Level Design), Lost of Mars DLC (Technical Level Design support), and Far Cry New Dawn (Research & Prototyping).
CORE SKILLS
- Responsible for the research, design, scripting, and debugging of multiple major and minor gameplay locations.
- Designed environmental storytelling opportunities and special memorable moments to encounter in the open world.
- Focused on systemic combat gameplay with stealth, action, and ranged options for player choice.
- Designed environmental storytelling opportunities and special memorable moments to encounter in the open world.
- Collaborated with multiple creative departments (Art, Sound, Code, Marketing) to achieve AAA quality within budget and timeline milestones.
- Maintained design documents for global co-development projects (Ubisoft Montreal + Ubisoft Toronto)
- Experienced in using proprietary in-house software (Dunia Engine) for game development.
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