Level Designer at Ubisoft

Clip Taken from StealthGamerBR

During my time at Ubisoft Shanghai (2015-2018) I worked on Far Cry 5 (Research + Design Documents), Hours of Darkness DLC (Open World Level Design), Lost of Mars DLC (Technical Level Design support), and Far Cry New Dawn (Research & Prototyping).

CORE SKILLS

  • Responsible for the research, design, scripting, and debugging of multiple major and minor gameplay locations.
  • Designed environmental storytelling opportunities and special memorable moments to encounter in the open world.
  • Focused on systemic combat gameplay with stealth, action, and ranged options for player choice.
  • Designed environmental storytelling opportunities and special memorable moments to encounter in the open world.
  • Collaborated with multiple creative departments (Art, Sound, Code, Marketing) to achieve AAA quality within budget and timeline milestones.
  • Maintained design documents for global co-development projects (Ubisoft Montreal + Ubisoft Toronto)
  • Experienced in using proprietary in-house software (Dunia Engine) for game development.

Main Outpost Prototype and Design

Additional Locations Final Designs